A

  • Abbasi, Ali The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2020, Pages 354-360]
  • Abbasi, Kambiz Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2020, Pages 361-366]
  • Abbasi, Shahram The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2020, Pages 354-360]
  • Abbasi, Somayeh Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
  • Abbasinia, Saba Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
  • Abedi, Ahmad The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
  • Aghakeshizadeh, Fatemeh Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
  • Ahmadi-Olunabadi, Atefeh Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
  • Alamooti, Gelareh The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
  • Ali Farshbaf Akbari, Nazanin Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
  • Alipour sari nasirloo, Milad The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
  • Aliyari, Hamed Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Alizadeh, Reza The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
  • Alizadehashrafi, Behnam The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
  • Alizadehashrafi, Behnam A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2020, Pages 327-335]
  • Amiri, Golnaz Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
  • Atashkar, Reihaneh Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
  • Azadedhfar, Mohammadreza Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
  • Azadehfar, Mohammad Reza A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2020, Pages 327-335]
  • Azizi-Malamiri, Reza The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]

B

  • Babaie, Zahra The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
  • Badami, Rokhsareh Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
  • Bashafaat, Hadi The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2020, Pages 354-360]
  • Basharpoor, Sajjad The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
  • Bayat, Noshin The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
  • Behrouzpour-Baghmisheh, Marjan Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
  • Besharatnia, Mohammad Sadegh Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]

D

  • Daliri, Mohammad Reza Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Dardani, Nasrin The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
  • Deldadeh, Shaghayegh Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
  • Derhami, Shahriyar The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
  • Dorrigiv, Morteza Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]

E

  • Edrisi, Mehdi Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
  • Esrafili, Hajar The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]

F

  • Fakherian, Aylar Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
  • Faramarzi, Salar The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2020, Pages 311-318]
  • Farhadi, Hadi Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
  • Fathi, Kiavash Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
  • Fekar-Gharamaleki, Fatemeh The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
  • Forghany, Saeed Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]

G

  • Garousi, Hamed Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2020, Pages 319-326]
  • Ghadiri, Farhad The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
  • Ghasemi, Ehsan Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
  • Ghasemi, Ehsan Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
  • Ghiasi, Amir Mohammad Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
  • Ghobadi, Neda The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
  • Ghodousi, Arash Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
  • Ghorbani, Elaheh Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
  • Ghorbanloo, Farshad The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
  • Golabi, Sahar Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Goli-Bidgoli, Salman Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]

H

  • Haghi, Maryam The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
  • Haj-Lotfalian, Mostafa The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
  • Heshmat, Mostafa Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
  • Honarvar, Mohammad Hadi The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]

J

  • Jafari-Rangchi, Sedigheh Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
  • Jafarnezhadgero, AmirAli The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
  • Jalayi, Shohreh The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
  • Jozi, Mina Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]

K

  • Kahrizi, Sedigheh The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
  • Kazemeni, Farzaneh The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2020, Pages 311-318]
  • Kazemi, Masoomeh Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Khamar, Maryam Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
  • Khani, Pouya Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
  • Khazaie, Saeed Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
  • Kheradmand, Ali Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2020, Pages 344-353]
  • Khoddami, Seyyedeh Maryam The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
  • Khosrokiani, Zohreh The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
  • Kolahdouz-Rahimi, Shekoufeh Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]

L

  • Laghaei, Afrooz Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
  • Letafatkar, Amir The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
  • Letafatkar, Amir The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
  • Letafatkar, Amir Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
  • Letafatkar, Amir The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]

M

  • Madvari-Barfeh, Reza Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
  • Mahmoudiasl, Kosar Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
  • Mahnam, Amin The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
  • Malekifar, Negar Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
  • Masoudi, Mina The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
  • Minaei-Bidgoli, Behrouz Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Mirani-Sargazi, Narges Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
  • Moazzam-Sedeh, Marjan Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
  • Mohajeri, Mozhdeh Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2020, Pages 344-353]
  • Mohammadian, Mohammad Amin The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2020, Pages 354-360]
  • Mohammadjannataj, Zeinab The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
  • Mohammadnejad, Mohammadreza Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
  • Mohseni-Ezhiyeh, Alireza The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2020, Pages 311-318]
  • Mokhtari-Dizaji, Manizheh The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
  • Moradi-Shahrbabak, Zahra Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2020, Pages 319-326]
  • Mostamand, Javid Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
  • Mousavi, Mozhdeh Sadat Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
  • Mousavi, Seyedeh Hasti Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
  • Mousivand, Abbas The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
  • Mousivand, Abbas The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
  • Movahedi, Ahmadreza The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
  • Movahedi, Yazdan The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
  • Movahedi, Yazdan The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
  • Movahedi, Yazdan Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 336-343]

N

  • Nasr-Esfahani, Shiva The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
  • Nasr-Esfahani, Zahra Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2020, Pages 319-326]
  • Nassadj, Gholamhosein The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
  • Nassadj, Gholamhosein Designing a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 305-310]
  • Nazari, Mohammad Ali The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
  • Niazmand, Hamedeh Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
  • Niazmand, Hannaneh Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
  • Nimrouzi, Mohammad Amin The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]

O

  • Omidi, Parinaz The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]

P

  • Poodineh, Fatemeh Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
  • Pouralvar, Kazem Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
  • Pourjafar, Mahdi The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
  • Pourjafar, Mahdi The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]

R

  • Rasti, Javad Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
  • Rasti, Javad The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
  • Rasti, Javad Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
  • Rasti, Javad Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
  • Rasti, Javad Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
  • Ravanbod, Roya The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
  • Ravanbod, Roya Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2020, Pages 361-366]
  • Razi, Nasim Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
  • Rezaei, Ali Mohamamd The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
  • Rezaei, Fatemeh Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
  • Rezaeian, Zahrasadat Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2020, Pages 319-326]
  • Roohi, Samad Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]

S

  • Sadeghi, Ebrahim Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
  • Saeidmanesh, Mohsen The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
  • Saghaei, Abbas Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
  • Sahraei, Hedayat Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Samimi-Dehkordi, Leila Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
  • Sarhan, Ghazi The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
  • Sarrami-Foroushani, Nasibeh Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
  • Sarrami-Foroushani, Nasibeh Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
  • Schmitz, Marc Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2020, Pages 361-366]
  • Sekhavat, Yoones A. Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
  • Sekhavat, Yoones A. Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
  • Sekhavat, Yoones A. Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
  • Sekhavat, Yoones A. Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
  • Sekhavat, Yoones A. Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
  • Sekhavat, Yoones A. Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 336-343]
  • Shafiei-Sarvestani, Maryam Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
  • Shahabi, Nasrin Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
  • Shahabi, Nasrin Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 336-343]
  • Shamsehkohan, Parastoo The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
  • Shekarchizadeh, Hajar Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
  • Shojaedin, Seyed Sadredin The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
  • Sokhanguei, Yahya The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
  • Soleimani, Reza Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
  • Soltani, Taban Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 336-343]

T

  • Tabataba, Negar Sadat Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2020, Pages 344-353]
  • Torabi, Amirhasan Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
  • Torabi, Amir Hosein Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
  • Torabi, Reza Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]

Y

  • Yaali, Rasoul The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
  • Yadaei, Afsaneh A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2020, Pages 327-335]
  • Yaghmaee, Farzin Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
  • Yousefi, Narges Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
  • Yousefi, Narges Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]

Z

  • Zaki, Zohreh Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2020, Pages 361-366]
  • Zamani, Bibi Eshrat Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2020, Pages 344-353]
  • Zekri, Maryam Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
  • Ziaei, Bahareh The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
  • Ziaei, Bahareh Designing a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 305-310]